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View
From Spanking Art
A view or camera angle is a term to describe the location of the viewer, or the camera, in relation to the depicted scene. This determines how big or small the characters and objects appear, and from which angle.
Choosing the best sequence of views to follow the plot and to reach a desired effect with the audience is an important aspect of film production. It plays an equally important role in comics drawing.
Choosing the right view is elementary in non-sequential 2D art as well, such as drawing, painting or in the creation of rendered art.
[edit] Examples
- Bird's eye view / Bird's eye shot / Aerial shot
- Worm's eye view / Worm's eye shot
- Long shot
- Medium shot
- Close-up
- Establishing shot
- High-angle shot
- Low-angle shot
- Dutch angle
- Over the shoulder shot
- Point of view shot
- Two shot
[edit] Degree rules in film
The 30° rule says that the camera angle between two consecutive shots should differ at least by 30°, because otherwise it will appear like a jerk instead of a proper cut.
The 180° rule says that two characters in the same scene should always have the same left/right relationship to each other. Shifting to the other side of the characters on a cut will disorient the viewer and break the flow of the scene.

